Here’s a way to output single matte pass for multiple objects/shaders using writeToColorBuffer node in Mental Ray. This is handy in situations when you want a combined matte pass for various shaders applied to multiple objects. For e.g: say you have a room where roof comprises of various elements like main roof, fan lights, false […]
Tag: JS_MultiLayers
Layering multiple shaders in Maya Mental Ray
Yet another post about compositing or layering multiple Mental ray shaders in Maya. Sometime back I posted about mix20Layer shader which you can use to layer up to 20 Mental ray shaders but later I found it isn’t working on 64 bit Windows. It will install and be accessible in Maya but as soon as […]