Here’s a way to output single matte pass for multiple objects/shaders using writeToColorBuffer node in Mental Ray. This is handy in situations when you want a combined matte pass for various shaders applied to multiple objects. For e.g: say you have a room where roof comprises of various elements like main roof, fan lights, false […]
Tag: Mental Ray
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Layering multiple shaders in Maya Mental Ray
Yet another post about compositing or layering multiple Mental ray shaders in Maya. Sometime back I posted about mix20Layer shader which you can use to layer up to 20 Mental ray shaders but later I found it isn’t working on 64 bit Windows. It will install and be accessible in Maya but as soon as […]
Maya Mental Ray writeToLabelBuffer
If you need to create Label IDs for compositing you can use the following procedure. This is just an alternative solutions apart from the others available. Create a mental ray camera output pass called label 1×32 which is a framebuffer required for the labels. Next you select your objects and run the script below. What the script […]
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