Maya Feature Displacement

Many of you may be aware of this but for some it may be helpful someday. While working with displacement maps in Maya if at some point in time you need to see the actual displaced geometry in viewport then you can use convert “Displacement to Polygons” command found under Modify > Convert > Displacement to Polygons.

But this is not the purpose to write this post. Purpose is how can you control the details of the converted mesh. If you need to get a highly detailed displaced mesh then “Feature Displacement” feature comes handy.

Feature displacement section is found under shape node tab of the selected mesh in the attribute editor.  To increase the details of the resulting mesh you will set “Initial Sample Rate” to more than 6 which is default.

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